Credits:
• M4L1F1C
Source :
• MPGH
• M4L1F1C
Source :
• MPGH
HTML:
class cPlayerMgr
{
public:
char pad_0x0000[0x18]; //0x0000
cWeapon* pWeapon; //0x0018
char pad_0x001C[0x34]; //0x001C
float Pitch; //0x0050
float Yaw; //0x0054
float Roll; //0x0058
char pad_0x005C[0xFC]; //0x005C
__int32 CameraObject; //0x0158
char pad_0x015C[0x2E4]; //0x015C
};//Size=0x0440
class cWeapon
{
public:
char pad_0x0000[0x10]; //0x0000
cWepInfo* pWepInfo; //0x0010
char pad_0x0014[0x30]; //0x0014
};//Size=0x0044
class cWepInfo
{
public:
char pad_0x0000[0x100]; //0x0000
D3DXVECTOR3 WeaponPosOnScreen; //0x0100
D3DXVECTOR3 WeaponPos; //0x010C
char pad_0x0118[0x24]; //0x0118
__int32 Ammo; //0x013C
__int32 StandardAmmo; //0x0140
__int32 WeaponStatus; //0x0144 ---------- Look explanation below
char pad_0x0148[0x2FC]; //0x0148
};//Size=0x0444