Aide Classes [12.2015]

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Inky

Membre Banni
Nov 19, 2010
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0
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www.g2a.com
Credits:
• M4L1F1C
Source :
• MPGH

HTML:
class cPlayerMgr
{
public:
	char pad_0x0000[0x18]; //0x0000
	cWeapon* pWeapon; //0x0018 
	char pad_0x001C[0x34]; //0x001C
	float Pitch; //0x0050 
	float Yaw; //0x0054 
	float Roll; //0x0058 
	char pad_0x005C[0xFC]; //0x005C
	__int32 CameraObject; //0x0158 
	char pad_0x015C[0x2E4]; //0x015C

};//Size=0x0440

class cWeapon
{
public:
	char pad_0x0000[0x10]; //0x0000
	cWepInfo* pWepInfo; //0x0010 
	char pad_0x0014[0x30]; //0x0014

};//Size=0x0044

class cWepInfo
{
public:
	char pad_0x0000[0x100]; //0x0000
	D3DXVECTOR3 WeaponPosOnScreen; //0x0100 
	D3DXVECTOR3 WeaponPos; //0x010C 
	char pad_0x0118[0x24]; //0x0118
	__int32 Ammo; //0x013C 
	__int32 StandardAmmo; //0x0140 
	__int32 WeaponStatus; //0x0144  ---------- Look explanation below
	char pad_0x0148[0x2FC]; //0x0148

};//Size=0x0444
 

Evaelis

La Voix de la Sagesse
V
Ancien staff
Apr 28, 2010
22,949
468
1,699
Valhalla
Cela représente la structure en mémoire des armes, infos sur celle ci ou des joueurs.
Cependant c'est absolument inutilisable en temps que tel :mdr1: