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Kraysis

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Sep 2, 2010
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Bonjour,
Voilà aujourdh'ui je poste ce Topic,car j'ai un Serveur Wow Cata.
(Info pas très importante mais qui peux être est utile,j'ai fait mon Serveur avec ThenoobWow)
Donc,enfaite je cherche un hébergeur , qui héberge mon serveur 24/24 et 7/7,qui ne sois pas trop cher,donc 20 € par mois maximum ^^

Voilà,et au passage,je cherche aussi un tuto pour configurer son Serveur(rates d'xp,realmlist etc..)

Sur ce,bonne journée.

Merci d'avance.
 

raphifiel

Membre actif
Oct 25, 2011
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Dans le lit d'ta mere
Bonjour,
Voilà aujourdh'ui je poste ce Topic,car j'ai un Serveur Wow Cata.
(Info pas très importante mais qui peux être est utile,j'ai fait mon Serveur avec ThenoobWow)
Donc,enfaite je cherche un hébergeur , qui héberge mon serveur 24/24 et 7/7,qui ne sois pas trop cher,donc 20 € par mois maximum ^^

Voilà,et au passage,je cherche aussi un tuto pour configurer son Serveur(rates d'xp,realmlist etc..)

Sur ce,bonne journée.

Merci d'avance.

Bonjour tu trouveras cela dans le fichier world.conf qui devrais se trouver a la racine de ton core . pour taider voici les ligne concerner pour les rate exp . drop, etc.

###############################################################################
# SERVER RATES
#
# Rate.Health
# Rate.Mana
# Rate.Rage.Income
# Rate.Rage.Loss
# Rate.RunicPower.Income
# Rate.RunicPower.Loss
# Rate.Focus
# Rate.Loyalty
# Health and power regeneration and rage income from damage.
# Default: 1
#
# Rate.Skill.Discovery
# Skill Discovery Rates
# Default: 1
#
# Rate.Drop.Item.Poor
# Rate.Drop.Item.Normal
# Rate.Drop.Item.Uncommon
# Rate.Drop.Item.Rare
# Rate.Drop.Item.Epic
# Rate.Drop.Item.Legendary
# Rate.Drop.Item.Artifact
# Rate.Drop.Item.Referenced
# Rate.Drop.Money
# Drop rates (items by quality and money)
# Default: 1
#
# Rate.Drop.Money
# Drop rates
# Default: 1
#
# Rate.XP.Kill
# Rate.XP.Quest
# Rate.XP.Explore
# XP rates
# Default: 1
#
# Rate.RepairCost
# Repair cost rate
# Default: 1 - standard cost
# 2 - double cost
# 0.5 - half cost
#
# Rate.Rest.InGame
# Rate.Rest.Offline.InTavernOrCity
# Rate.Rest.Offline.InWilderness
# Resting points grow rates
# Default: 1 - standard rate
# 2 - double rate
# 0.5 - half rate
#
# Rate.Damage.Fall
# Damage after fall rate.
# Default: 1 - standard damage
# 2 - double damage
# 0.5 - half damage
#
# Rate.Auction.Time
# Rate.Auction.Deposit
# Rate.Auction.Cut
# Auction rates
# (auction time, deposit get at auction start,
# auction cut from price at auction end)
#
# Rate.Honor
# Honor gain rate
#
# Rate.Mining.Amount
# Rate.Mining.Next
# Mining Rates
# Mining.Amount changes minimum/maximum use times of a deposit,
# Mining.Next changes chance to have next use of a deposit
#
# Rate.Talent
# Talent Point rates
# Default: 1
#
# Rate.Reputation.Gain
# Reputation Gain rate
# Default: 1
#
# Rate.Reputation.LowLevel.Kill
# Reputation Gain from low level kill (grey creture)
# Default: 1
#
# Rate.Reputation.LowLevel.Quest
# Reputation Gain rate
# Default: 1
#
# Rate.MoveSpeed
# Multiply the default movement speed for players
# and whatever they're controlling.
# Default: 1 - no change
# 1.4 - 40% increase
#
# Rate.InstanceResetTime
# Multiplier for the number of days in between
# global raid/heroic instance resets.
# Default: 1
#
# SkillGain.Crafting
# SkillGain.Defense
# SkillGain.Gathering
# SkillGain.Weapon
# Crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
# Default: 1
#
# SkillChance.Orange
# SkillChance.Yellow
# SkillChance.Green
# SkillChance.Grey
# Skill chance values (0..100)
# Default: 100-75-25-0
#
# SkillChance.MiningSteps
# SkillChance.SkinningSteps
# For skinning and Mining chance decrease with skill level.
# Default: 0 - no decrease
# 75 - in 2 times each 75 skill points
#
# DurabilityLoss.InPvP
# If true, players take durability loss on death in PvP.
# Default: 0 (false)
# 1 (true)
#
# DurabilityLoss.OnDeath
# Durability loss percentage on death
# Default: 10 - standard
# 20 - double
# 5 - half
#
# DurabilityLossChance.Damage
# Chance lost one from equiped items durability
# point at damage apply or receive.
# Default: 0.5 (100/0.5 = 200)
# Each 200 damage apply one from 19 possible equipped items
#
# DurabilityLossChance.Absorb
# Chance lost one from armor items durability point at damage absorb.
# Default: 0.5 (100/0.5 = 200)
# Each 200 absorbs apply one from 15 possible armor equipped items
#
# DurabilityLossChance.Parry
# Chance lost weapon durability point at parry.
# Default: 0.05 (100/0.05 = 2000)
# Each 2000 parry attacks main weapon lost point
#
# DurabilityLossChance.Block
# Chance lost sheild durability point at damage block.
# Default: 0.05 (100/0.05 = 2000)
# Each 2000 partly or full blocked attacks shield lost point
#
# Death.SicknessLevel
# Starting Character start gain sickness at spirit resurrection (1 min)
# Default: 11
# -10 - character will have full time
# (10min) sickness at 1 level
# maxplayerlevel+1
# - character will not have sickess at any level
#
# Death.CorpseReclaimDelay.PvP
# Death.CorpseReclaimDelay.PvE
# Enabled/disabled increase corpse reclaim delay at PvP/PvE deaths
# Default: 1 (enabled)
# 0 (disabled)
#
# Death.Bones.World
# Death.Bones.BattlegroundOrArena
# Enable/disable creating bones instead corpse at resurrection
# (in normal zones/instances, or battleground/arenas)
# Default: 1 (enabled)
# 0 (disabled)
#
# Die.Command.Mode
# Switch between two possible .die modes, where mode 1 kills
# and does not trigger anything such as loot, and mode 0 does
# damage and does trigger things such as loot
# Default: 1
# 0
#
###############################################################################

Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss = 1
Rate.Focus = 1
Rate.Loyalty = 1
Rate.Skill.Discovery = 1
Rate.Drop.Item.Poor = 400
Rate.Drop.Item.Normal = 400
Rate.Drop.Item.Uncommon = 400
Rate.Drop.Item.Rare = 400
Rate.Drop.Item.Epic = 400
Rate.Drop.Item.Legendary = 400
Rate.Drop.Item.Artifact = 400
Rate.Drop.Item.Referenced = 400
Rate.Drop.Money = 1
Rate.XP.Kill = 60
Rate.XP.Quest = 2
Rate.XP.Explore = 6
Rate.RepairCost = 0.5
Rate.Rest.InGame = 10
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.MoveSpeed = 1
Rate.InstanceResetTime = 1
SkillGain.Crafting = 10
SkillGain.Defense = 10
SkillGain.Gathering = 10
SkillGain.Weapon = 10
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0
SkillChance.MiningSteps = 0
SkillChance.SkinningSteps = 0
DurabilityLoss.InPvP = 0
DurabilityLoss.OnDeath = 0
DurabilityLossChance.Damage = 0.5
DurabilityLossChance.Absorb = 0.5
DurabilityLossChance.Parry = 0.05
DurabilityLossChance.Block = 0.05
Death.SicknessLevel = 15
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1
Die.Command.Mode = 1

Les ## sont des ligne de référence
les ligne de configuration son écrite comme ceci:

Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
.Etc...

en espérant t'avoir éclairer la dessus :)