for i=1, 7 do managers.lootdrop:debug_drop( 1000, true, i ) end game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } )
if managers.hud then
managers.hud:show_hint( { text = "Script executed !" } )
managers.experience:_set_current_level(30);
managers.skilltree:_set_points(1000)
managers.money:_add_to_total(200000)
local wep_arr = {
'new_m4',
'glock_17',
'mp9',
'r870',
'glock_18c',
'amcar',
'm16',
'olympic',
'ak74',
'akm',
'akmsu',
'saiga',
'ak5',
'aug',
'g36',
'p90',
'new_m14',
'deagle',
'new_mp5',
'colt_1911',
'mac10',
'serbu',
'huntsman',
'b92fs',
'new_raging_bull',
'saw'
}
for i, name in ipairs(wep_arr) do
if not managers.upgrades:aquired(name) then
managers.upgrades:aquire(name)
end
end
end
for i=1, 7 do managers.lootdrop:debug_drop( 1000, true, i ) end game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } )
--add all masks
managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks[mask_id].unlocked = true
managers.blackmarket:add_to_inventory("normal", "masks", mask_id, false)
end
--All colors and materials
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
if managers.hud then
managers.hud:show_hint( { text = "Script executed !" } )
--add all masks
managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks[mask_id].unlocked = true
managers.blackmarket:add_to_inventory("normal", "masks", mask_id, false)
--All colors and materials
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
end
if managers.hud then
managers.hud:show_hint( { text = "Script charger !" } )
-- Niveau d'experience
managers.experience:_set_current_level(40);
-- Points de competences
managers.skilltree:_set_points(1500)
-- Liquide disponible
managers.money:_add_to_total(100000000)
-- Toutes les armes
local wep_arr = {
'new_m4',
'glock_17',
'mp9',
'r870',
'glock_18c',
'amcar',
'm16',
'olympic',
'ak74',
'akm',
'akmsu',
'saiga',
'ak5',
'aug',
'g36',
'p90',
'new_m14',
'deagle',
'new_mp5',
'colt_1911',
'mac10',
'serbu',
'huntsman',
'b92fs',
'new_raging_bull',
'saw'
}
for i, name in ipairs(wep_arr) do
if not managers.upgrades:aquired(name) then
managers.upgrades:aquire(name)
-- Tous les masques
managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks[mask_id].unlocked = true
managers.blackmarket:add_to_inventory("normal", "masks", mask_id, false)
-- Toutes les couleurs et accessoires d'armes
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
end
end
end
end
if managers.hud then
managers.hud:show_hint( { text = "Executed script.lua" } )
for i=1, 7 do managers.lootdrop:debug_drop( 1000, true, i ) end game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } )
end
managers.experience:_set_current_level(100) -- level
managers.skilltree:_set_points(9999) -- skill points
managers.money:_add_to_total(5000000000) -- money
-- All weapons unlocked
local wep_arr = {
'new_m4', 'glock_17', 'mp9', 'r870', 'glock_18c', 'amcar', 'm16', 'olympic', 'ak74', 'akm', 'akmsu', 'saiga', 'ak5', 'aug', 'g36', 'p90', 'new_m14', 'deagle', 'new_mp5', 'colt_1911', 'mac10', 'serbu', 'huntsman', 'b92fs', 'new_raging_bull', 'saw'
}
for i, name in ipairs(wep_arr) do
if not managers.upgrades:aquired(name) then
managers.upgrades:aquire(name)
end
end
-- All weapon mods
for mod_id,_ in pairs(tweak_data.blackmarket.weapon_mods) do
tweak_data.blackmarket.weapon_mods[ mod_id ].unlocked = true
managers.blackmarket:add_to_inventory("normal", "weapon_mods", mod_id, false)
end
-- All masks
managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks[mask_id].unlocked = true
managers.blackmarket:add_to_inventory("normal", "masks", mask_id, false)
end
-- All achievements
if managers.achievment then
for id,_ in pairs(managers.achievment.achievments) do
managers.achievment:award(id)
end
end
-- Message on screen
if managers.hud then
managers.hud:show_hint( { text = "LUA Hack loaded!" } )
end
--All colors and materials
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
if managers.hud then
managers.hud:show_hint( { text = "Script charger !" } )
-- Niveau d'experience
managers.experience:_set_current_level(40);
-- Points de competences
managers.skilltree:_set_points(1500)
-- Liquide disponible
managers.money:_add_to_total(100000000)
-- Toutes les armes
local wep_arr = {
'new_m4',
'glock_17',
'mp9',
'r870',
'glock_18c',
'amcar',
'm16',
'olympic',
'ak74',
'akm',
'akmsu',
'saiga',
'ak5',
'aug',
'g36',
'p90',
'new_m14',
'deagle',
'new_mp5',
'colt_1911',
'mac10',
'serbu',
'huntsman',
'b92fs',
'new_raging_bull',
'saw'
}
for i, name in ipairs(wep_arr) do
if not managers.upgrades:aquired(name) then
managers.upgrades:aquire(name)
end
end
end
end
if managers.hud then
managers.hud:show_hint( { text = "Script charger !" } )
-- Tous les masques
managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks[mask_id].unlocked = true
managers.blackmarket:add_to_inventory("normal", "masks", mask_id, false)
-- Toutes les couleurs et accessoires d'armes
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
end